AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on Android in France Q2 2022
Explore the performance of the top 5 high fantasy games on the Android platform in France during the second quarter of 2022. Data insights provided by Sensor Tower.
During the second quarter of 2022, the high fantasy game genre saw varied performance metrics on the Android platform in France. Here’s a closer look at the top 5 games, with data insights provided by Sensor Tower.
Clash Royale from Supercell experienced fluctuations in weekly revenue, peaking at around $443K in the week of April 4. Weekly downloads started strong at approximately 66K in late March but saw a decline to about 21K by the end of June. The game also witnessed a gradual decrease in weekly active users, falling from 3.79M in late March to around 2.80M by the end of the quarter.
Coin Master by Moon Active maintained a consistent revenue stream, averaging close to $880K weekly throughout the quarter. Downloads were relatively stable, beginning at around 19K in late March and ending at approximately 15K in late June. The game’s weekly active users remained steady, fluctuating between 105K and 122K.
Lords Mobile: Last Rise of Qin from IGG.COM saw its highest weekly revenue of about $112K in early April, with a low of around $65K in mid-June. Downloads varied significantly, peaking at 26K in mid-April and dropping to about 8K in early May before climbing again to around 19K by the end of June. The weekly active users hovered around 21K to 25K throughout the quarter.
Diablo Immortal from Blizzard Entertainment, Inc., which launched at the end of May, had an impressive start with revenue reaching approximately $192K in the first week of June. Downloads started strong at 120K in its release week but declined to about 13K by the end of June. Weekly active users also saw a decline, starting at 103K in early June and falling to around 43K by the end of the month.
Akinator by Elokence SAS showed a modest revenue performance, peaking at $106 in the last week of June. Downloads saw a notable increase, starting at around 11K in late March and rising to approximately 24K by the end of June. The game’s weekly active users also increased, from about 65K in late March to over 104K at the end of June.
For more detailed insights and data, visit Sensor Tower.